Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

SR Rarity
Sublimation Knight
SR Rarity
Sublimation Knight
SR Rarity
Sublimation Knight
FIRE 3
Sublimation Knight
  • ATK:

  • 1300

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Infernoble Knight Oliver
N Rarity
Infernoble Knight Oliver
N Rarity
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

N Rarity
Squeaknight
N Rarity
Squeaknight
N Rarity
Squeaknight
FIRE 1
Squeaknight
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

SR Rarity
"Infernoble Arms - Almace"
SR Rarity
"Infernoble Arms - Almace"
SR Rarity
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

    R Rarity
    "Infernoble Arms - Durendal"
    R Rarity
    "Infernoble Arms - Durendal"
    R Rarity
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

      SR Rarity
      Angelica's Angelic Ring
      SR Rarity
      Angelica's Angelic Ring
      SR Rarity
      Angelica's Angelic Ring
      Spell Equip
      Angelica's Angelic Ring

        Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

        SR Rarity
        Heritage of the Chalice
        SR Rarity
        Heritage of the Chalice
        SR Rarity
        Heritage of the Chalice
        Spell Normal
        Heritage of the Chalice

          Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

          SR Rarity
          Living Fossil
          SR Rarity
          Living Fossil
          SR Rarity
          Living Fossil
          Spell Equip
          Living Fossil

            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

            SR Rarity
            Noble Arms Museum
            SR Rarity
            Noble Arms Museum
            SR Rarity
            Noble Arms Museum
            Spell Field
            Noble Arms Museum

              All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

              UR Rarity
              Original Sinful Spoils - Snake-Eye
              UR Rarity
              Original Sinful Spoils - Snake-Eye
              UR Rarity
              Original Sinful Spoils - Snake-Eye
              Spell Normal
              Original Sinful Spoils - Snake-Eye

                Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                N Rarity
                Phoenix Gearblade
                N Rarity
                Phoenix Gearblade
                N Rarity
                Phoenix Gearblade
                Spell Equip
                Phoenix Gearblade

                  Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    Extra Deck

                    UR Rarity
                    Emperor Charles the Great
                    UR Rarity
                    Emperor Charles the Great
                    UR Rarity
                    Emperor Charles the Great
                    FIRE
                    Emperor Charles the Great
                    • ATK:

                    • 3000

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                    UR Rarity
                    Isolde, Two Tales of the Noble Knights
                    UR Rarity
                    Isolde, Two Tales of the Noble Knights
                    UR Rarity
                    Isolde, Two Tales of the Noble Knights
                    LIGHT
                    Isolde, Two Tales of the Noble Knights
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                    SR Rarity
                    Angelica, Princess of Noble Arms
                    SR Rarity
                    Angelica, Princess of Noble Arms
                    SR Rarity
                    Angelica, Princess of Noble Arms
                    FIRE 5
                    Angelica, Princess of Noble Arms
                    • ATK:

                    • 1200

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                    UR Rarity
                    Infernoble Knight Emperor Charles
                    UR Rarity
                    Infernoble Knight Emperor Charles
                    UR Rarity
                    Infernoble Knight Emperor Charles
                    FIRE 9
                    Infernoble Knight Emperor Charles
                    • ATK:

                    • 3000

                    • DEF:

                    • 200


                    1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                    R Rarity
                    Infernoble Knight Captain Roland
                    R Rarity
                    Infernoble Knight Captain Roland
                    R Rarity
                    Infernoble Knight Captain Roland
                    FIRE 5
                    Infernoble Knight Captain Roland
                    • ATK:

                    • 2000

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                    UR Rarity
                    Battlin' Boxer King Dempsey
                    UR Rarity
                    Battlin' Boxer King Dempsey
                    UR Rarity
                    Battlin' Boxer King Dempsey
                    FIRE
                    Battlin' Boxer King Dempsey
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                    Need 33 UR

                    UR Rarity
                    Hapi, Guidance of Horus1 card
                    UR Rarity
                    Immortal Phoenix Gearfried1 card
                    UR Rarity
                    Imsety, Glory of Horus1 card
                    UR Rarity
                    Sengenjin Wakes from a Millennium1 card
                    UR Rarity
                    Super Quantum Red Layer1 card
                    UR Rarity
                    Emperor Charles the Great2 card
                    UR Rarity
                    I:P Masquerena1 card
                    UR Rarity
                    Isolde, Two Tales of the Noble Knights2 card
                    UR Rarity
                    Promethean Princess, Bestower of Flames1 card
                    UR Rarity
                    Underworld Goddess of the Closed World1 card
                    UR Rarity
                    Infernoble Knight Emperor Charles2 card
                    UR Rarity
                    Ash Blossom & Joyous Spring3 card
                    UR Rarity
                    Battlin' Boxer King Dempsey1 card
                    UR Rarity
                    The Zombie Vampire1 card
                    UR Rarity
                    Forbidden Droplet3 card
                    UR Rarity
                    King's Sarcophagus1 card
                    UR Rarity
                    One for One1 card
                    UR Rarity
                    Original Sinful Spoils - Snake-Eye1 card
                    UR Rarity
                    Reinforcement of the Army1 card
                    UR Rarity
                    Triple Tactics Talent1 card
                     Rarity
                    Dominus Impulse3 card
                    UR Rarity
                    Infinite Impermanence3 card

                    Main: 60 Extra: 15

                    SR Rarity
                    2 cardD.D. Crow
                    SR Rarity
                    2 cardD.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    SR Rarity
                    3 cardDroll & Lock Bird
                    SR Rarity
                    3 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    R Rarity
                    1 cardFire Flint Lady
                    R Rarity
                    1 cardFire Flint Lady
                    Fire Flint Lady
                    FIRE 1
                    Fire Flint Lady
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                    UR Rarity
                    1 cardHapi, Guidance of Horus
                    UR Rarity
                    1 cardHapi, Guidance of Horus
                    Hapi, Guidance of Horus
                    WIND 8
                    Hapi, Guidance of Horus
                    • ATK:

                    • 2400

                    • DEF:

                    • 1600


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                    UR Rarity
                    1 cardImmortal Phoenix Gearfried
                    UR Rarity
                    1 cardImmortal Phoenix Gearfried
                    Immortal Phoenix Gearfried
                    FIRE 9
                    Immortal Phoenix Gearfried
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                    UR Rarity
                    1 cardImsety, Glory of Horus
                    UR Rarity
                    1 cardImsety, Glory of Horus
                    Imsety, Glory of Horus
                    DARK 8
                    Imsety, Glory of Horus
                    • ATK:

                    • 3000

                    • DEF:

                    • 1800


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                    SR Rarity
                    1 cardInfernoble Knight - Renaud
                    SR Rarity
                    1 cardInfernoble Knight - Renaud
                    Infernoble Knight - Renaud
                    FIRE 1
                    Infernoble Knight - Renaud
                    • ATK:

                    • 500

                    • DEF:

                    • 500


                    If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                    N Rarity
                    1 cardInfernoble Knight Maugis
                    N Rarity
                    1 cardInfernoble Knight Maugis
                    Infernoble Knight Maugis
                    FIRE 4
                    Infernoble Knight Maugis
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                    SR Rarity
                    1 cardInfernoble Knight Ogier
                    SR Rarity
                    1 cardInfernoble Knight Ogier
                    Infernoble Knight Ogier
                    FIRE 4
                    Infernoble Knight Ogier
                    • ATK:

                    • 1500

                    • DEF:

                    • 2000


                    While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                    R Rarity
                    1 cardInfernoble Knight Turpin
                    R Rarity
                    1 cardInfernoble Knight Turpin
                    Infernoble Knight Turpin
                    FIRE 4
                    Infernoble Knight Turpin
                    • ATK:

                    • 1400

                    • DEF:

                    • 1700


                    While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                    SR Rarity
                    3 cardNeo Space Connector
                    SR Rarity
                    3 cardNeo Space Connector
                    Neo Space Connector
                    LIGHT 4
                    Neo Space Connector
                    • ATK:

                    • 800

                    • DEF:

                    • 1800


                    When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                    N Rarity
                    1 cardNeo-Spacian Aqua Dolphin
                    N Rarity
                    1 cardNeo-Spacian Aqua Dolphin
                    Neo-Spacian Aqua Dolphin
                    WATER 3
                    Neo-Spacian Aqua Dolphin
                    • ATK:

                    • 600

                    • DEF:

                    • 800


                    Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                    UR Rarity
                    1 cardSengenjin Wakes from a Millennium
                    UR Rarity
                    1 cardSengenjin Wakes from a Millennium
                    Sengenjin Wakes from a Millennium
                    EARTH 8
                    Sengenjin Wakes from a Millennium
                    • ATK:

                    • 2750

                    • DEF:

                    • 2500


                    Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                    SR Rarity
                    3 cardShield of the Millennium Dynasty
                    SR Rarity
                    3 cardShield of the Millennium Dynasty
                    Shield of the Millennium Dynasty
                    EARTH 5
                    Shield of the Millennium Dynasty
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                    SR Rarity
                    3 cardSublimation Knight
                    SR Rarity
                    3 cardSublimation Knight
                    Sublimation Knight
                    FIRE 3
                    Sublimation Knight
                    • ATK:

                    • 1300

                    • DEF:

                    • 200


                    If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.


                    UR Rarity
                    1 cardSuper Quantum Red Layer
                    UR Rarity
                    1 cardSuper Quantum Red Layer
                    Super Quantum Red Layer
                    FIRE 5
                    Super Quantum Red Layer
                    • ATK:

                    • 2000

                    • DEF:

                    • 800


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    SR Rarity
                    1 cardCourageous Crimson Chevalier Bradamante
                    SR Rarity
                    1 cardCourageous Crimson Chevalier Bradamante
                    Courageous Crimson Chevalier Bradamante
                    FIRE 1
                    Courageous Crimson Chevalier Bradamante
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


                    N Rarity
                    1 cardInfernoble Knight Oliver
                    N Rarity
                    1 cardInfernoble Knight Oliver
                    Infernoble Knight Oliver
                    FIRE 4
                    Infernoble Knight Oliver
                    • ATK:

                    • 1000

                    • DEF:

                    • 1500


                    While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                    R Rarity
                    1 cardInfernoble Knight Ricciardetto
                    R Rarity
                    1 cardInfernoble Knight Ricciardetto
                    Infernoble Knight Ricciardetto
                    FIRE 1
                    Infernoble Knight Ricciardetto
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                    N Rarity
                    1 cardSqueaknight
                    N Rarity
                    1 cardSqueaknight
                    Squeaknight
                    FIRE 1
                    Squeaknight
                    • ATK:

                    • 500

                    • DEF:

                    • 500


                    If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                    SR Rarity
                    1 card"Infernoble Arms - Almace"
                    SR Rarity
                    1 card"Infernoble Arms - Almace"
                    "Infernoble Arms - Almace"
                    Spell Equip
                    "Infernoble Arms - Almace"

                      While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                      R Rarity
                      2 card"Infernoble Arms - Durendal"
                      R Rarity
                      2 card"Infernoble Arms - Durendal"
                      "Infernoble Arms - Durendal"
                      Spell Equip
                      "Infernoble Arms - Durendal"

                        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                        R Rarity
                        1 card"Infernoble Arms - Joyeuse"
                        R Rarity
                        1 card"Infernoble Arms - Joyeuse"
                        "Infernoble Arms - Joyeuse"
                        Spell Equip
                        "Infernoble Arms - Joyeuse"

                          While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


                          SR Rarity
                          1 cardAngelica's Angelic Ring
                          SR Rarity
                          1 cardAngelica's Angelic Ring
                          Angelica's Angelic Ring
                          Spell Equip
                          Angelica's Angelic Ring

                            Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                            R Rarity
                            1 cardBroken Bamboo Sword
                            R Rarity
                            1 cardBroken Bamboo Sword
                            Broken Bamboo Sword
                            Spell Equip
                            Broken Bamboo Sword

                              The equipped monster gains 0 ATK.


                              SR Rarity
                              1 cardCursed Bamboo Sword
                              SR Rarity
                              1 cardCursed Bamboo Sword
                              Cursed Bamboo Sword
                              Spell Equip
                              Cursed Bamboo Sword

                                The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                                UR Rarity
                                3 cardForbidden Droplet
                                UR Rarity
                                3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  SR Rarity
                                  3 cardHeritage of the Chalice
                                  SR Rarity
                                  3 cardHeritage of the Chalice
                                  Heritage of the Chalice
                                  Spell Normal
                                  Heritage of the Chalice

                                    Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                                    UR Rarity
                                    1 cardKing's Sarcophagus
                                    UR Rarity
                                    1 cardKing's Sarcophagus
                                    King's Sarcophagus
                                    Spell Continuous
                                    King's Sarcophagus

                                      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                      SR Rarity
                                      1 cardLiving Fossil
                                      SR Rarity
                                      1 cardLiving Fossil
                                      Living Fossil
                                      Spell Equip
                                      Living Fossil

                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                        SR Rarity
                                        2 cardNoble Arms Museum
                                        SR Rarity
                                        2 cardNoble Arms Museum
                                        Noble Arms Museum
                                        Spell Field
                                        Noble Arms Museum

                                          All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                          UR Rarity
                                          1 cardOne for One
                                          UR Rarity
                                          1 cardOne for One
                                          One for One
                                          Spell Normal
                                          One for One

                                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                            UR Rarity
                                            1 cardOriginal Sinful Spoils - Snake-Eye
                                            UR Rarity
                                            1 cardOriginal Sinful Spoils - Snake-Eye
                                            Original Sinful Spoils - Snake-Eye
                                            Spell Normal
                                            Original Sinful Spoils - Snake-Eye

                                              Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                              N Rarity
                                              1 cardPhoenix Gearblade
                                              N Rarity
                                              1 cardPhoenix Gearblade
                                              Phoenix Gearblade
                                              Spell Equip
                                              Phoenix Gearblade

                                                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                UR Rarity
                                                1 cardReinforcement of the Army
                                                UR Rarity
                                                1 cardReinforcement of the Army
                                                Reinforcement of the Army
                                                Spell Normal
                                                Reinforcement of the Army

                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                     Rarity
                                                    3 cardDominus Impulse
                                                     Rarity
                                                    3 cardDominus Impulse
                                                    Dominus Impulse
                                                    Trap Normal
                                                    Dominus Impulse

                                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                      UR Rarity
                                                      3 cardInfinite Impermanence
                                                      UR Rarity
                                                      3 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        UR Rarity
                                                        2 cardEmperor Charles the Great
                                                        UR Rarity
                                                        2 cardEmperor Charles the Great
                                                        Emperor Charles the Great
                                                        FIRE
                                                        Emperor Charles the Great
                                                        • ATK:

                                                        • 3000

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                        SR Rarity
                                                        1 cardFerocious Flame Swordsman
                                                        SR Rarity
                                                        1 cardFerocious Flame Swordsman
                                                        Ferocious Flame Swordsman
                                                        FIRE
                                                        Ferocious Flame Swordsman
                                                        • ATK:

                                                        • 1300

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom-Left


                                                        2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                        SR Rarity
                                                        1 cardHiita the Fire Charmer, Ablaze
                                                        SR Rarity
                                                        1 cardHiita the Fire Charmer, Ablaze
                                                        Hiita the Fire Charmer, Ablaze
                                                        FIRE
                                                        Hiita the Fire Charmer, Ablaze
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                        UR Rarity
                                                        1 cardI:P Masquerena
                                                        UR Rarity
                                                        1 cardI:P Masquerena
                                                        I:P Masquerena
                                                        DARK
                                                        I:P Masquerena
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                        UR Rarity
                                                        2 cardIsolde, Two Tales of the Noble Knights
                                                        UR Rarity
                                                        2 cardIsolde, Two Tales of the Noble Knights
                                                        Isolde, Two Tales of the Noble Knights
                                                        LIGHT
                                                        Isolde, Two Tales of the Noble Knights
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                        UR Rarity
                                                        1 cardPromethean Princess, Bestower of Flames
                                                        UR Rarity
                                                        1 cardPromethean Princess, Bestower of Flames
                                                        Promethean Princess, Bestower of Flames
                                                        FIRE
                                                        Promethean Princess, Bestower of Flames
                                                        • ATK:

                                                        • 2700

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                        UR Rarity
                                                        1 cardUnderworld Goddess of the Closed World
                                                        UR Rarity
                                                        1 cardUnderworld Goddess of the Closed World
                                                        Underworld Goddess of the Closed World
                                                        LIGHT
                                                        Underworld Goddess of the Closed World
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

                                                        Top

                                                        Top-Right

                                                        Right

                                                        Bottom

                                                        Bottom-Right


                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                        SR Rarity
                                                        1 cardAngelica, Princess of Noble Arms
                                                        SR Rarity
                                                        1 cardAngelica, Princess of Noble Arms
                                                        Angelica, Princess of Noble Arms
                                                        FIRE 5
                                                        Angelica, Princess of Noble Arms
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 2400


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                        UR Rarity
                                                        2 cardInfernoble Knight Emperor Charles
                                                        UR Rarity
                                                        2 cardInfernoble Knight Emperor Charles
                                                        Infernoble Knight Emperor Charles
                                                        FIRE 9
                                                        Infernoble Knight Emperor Charles
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 200


                                                        1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                        R Rarity
                                                        1 cardInfernoble Knight Captain Roland
                                                        R Rarity
                                                        1 cardInfernoble Knight Captain Roland
                                                        Infernoble Knight Captain Roland
                                                        FIRE 5
                                                        Infernoble Knight Captain Roland
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 500


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                        UR Rarity
                                                        1 cardBattlin' Boxer King Dempsey
                                                        UR Rarity
                                                        1 cardBattlin' Boxer King Dempsey
                                                        Battlin' Boxer King Dempsey
                                                        FIRE
                                                        Battlin' Boxer King Dempsey
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1800


                                                        2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                        UR Rarity
                                                        1 cardThe Zombie Vampire
                                                        UR Rarity
                                                        1 cardThe Zombie Vampire
                                                        The Zombie Vampire
                                                        DARK
                                                        The Zombie Vampire
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                        master-duel
                                                        Infernoble Knight
                                                        5







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